Difference between revisions of "Mouse drag (event)"
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m (Removed NeedsWork tag, added short desciption) |
SGunner2014 (Talk | contribs) m (Fixed the second example as it would just clear the screen whilst the background colour was set to red. tl;dr: I moved the term.setBackgroundColor(colors.black) to the start of example two.) |
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y = 5 | y = 5 | ||
while true do | while true do | ||
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[[term.setBackgroundColor]]( colors.black ) | [[term.setBackgroundColor]]( colors.black ) | ||
| + | [[term.clear]]() | ||
[[paintutils.drawPixel]]( x, y, colors.red ) | [[paintutils.drawPixel]]( x, y, colors.red ) | ||
Latest revision as of 09:06, 11 November 2014
The mouse_drag event occurs every time the mouse is moved until the user releases the mouse button. It will always occur after a mouse_click event. The event will only be fired when the mouse moves to another character position, dragging within the same character will have no effect.
| Fired when the mouse is dragged (implies that a mouse_click event has already occurred). | |
| Returned Object 1 | The mouse button that was clicked. |
| Returned Object 2 | The X-coordinate of the mouse (in screen-characters). |
| Returned Object 3 | The Y-coordinate of the mouse (in screen-characters). |
Examples
| Print the new co-ordinates of the mouse every time a mouse_drag event occurs. | |
| Code |
while true do
_, button, xPos, yPos = os.pullEvent("mouse_drag")
print("mouse_drag => " .. tostring(button) .. ": " ..
"X: " .. tostring(xPos) .. ", " ..
"Y: " .. tostring(yPos))
end
|
| Output | The X and Y position of the mouse during the drag. |
| Draws a single pixel on the screen, which is moved to the mouse position when mouse is clicked and dragged on the screen | |
| Code |
x = 5 y = 5 while true do term.setBackgroundColor( colors.black ) term.clear() paintutils.drawPixel( x, y, colors.red ) event, button, xPos, yPos = os.pullEvent("mouse_drag") if button == 1 then -- left button was clicked x = xPos y = yPos end end |