Difference between revisions of "OpenCCSensors"
(Fixing sonic sensor recipe for 1.5.2.0) |
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The Sensor Peripheral needs to be placed next to a computer and it has a single slot to insert a Sensor Card | The Sensor Peripheral needs to be placed next to a computer and it has a single slot to insert a Sensor Card | ||
− | {{Crafting | + | {{Crafting |
|A1=Obsidian |B1=Obsidian |C1=Obsidian | |A1=Obsidian |B1=Obsidian |C1=Obsidian | ||
|A2=Redstone |B2=Obsidian |C2=Redstone | |A2=Redstone |B2=Obsidian |C2=Redstone | ||
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|Output=Sensor Peripheral | |Output=Sensor Peripheral | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
<table style="width: 100%; border-spacing: 0px;"> | <table style="width: 100%; border-spacing: 0px;"> | ||
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<tr style="background-color: #E8E8E8;"><td style="border-top: solid #C9C9C9 1px; padding: .4em;">mySensor.getTargets()</td> | <tr style="background-color: #E8E8E8;"><td style="border-top: solid #C9C9C9 1px; padding: .4em;">mySensor.getTargets()</td> | ||
− | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">Returns a a table of all the targets for mySensor, where the keys are | + | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">Returns a a table of all the targets for mySensor, where the keys are usually strings (either an entity name or a relative coordinate for blocks), and the values are each a table of basic details.</td></tr> |
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The Gauge Peripheral can be placed onto the side of certain machines to get instant readings from them. Right now this only supports Batboxes, MFE's, MFSU, Mass fabricators and Nuclear reactors. We hope to expand this in the future as well as offer an API to re-program the gauge from a computer. | The Gauge Peripheral can be placed onto the side of certain machines to get instant readings from them. Right now this only supports Batboxes, MFE's, MFSU, Mass fabricators and Nuclear reactors. We hope to expand this in the future as well as offer an API to re-program the gauge from a computer. | ||
− | {{Crafting | + | {{Crafting |
|A1=glass_pane |B1=Redstone |C1=Monitor | |A1=glass_pane |B1=Redstone |C1=Monitor | ||
|Output=Gauge Peripheral | |Output=Gauge Peripheral | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
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This block has 3 different modes: "Any Living Entity", "Any Player" or "Owner Only". To switch between modes, the owner of the block must right click on the block. | This block has 3 different modes: "Any Living Entity", "Any Player" or "Owner Only". To switch between modes, the owner of the block must right click on the block. | ||
− | {{Crafting | + | {{Crafting |
− | + | ||
|A2=Comparator |B2=Proximity Sensor Card MKIV |C2=Comparator | |A2=Comparator |B2=Proximity Sensor Card MKIV |C2=Comparator | ||
|A3=Redstone |B3=Block of Iron |C3=Redstone | |A3=Redstone |B3=Block of Iron |C3=Redstone | ||
|Output=Proximity Sensor Block | |Output=Proximity Sensor Block | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | }} | + | |B2-link=OpenCCSensors |
+ | }} | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Inventory Sensor Card is capable of reading inventories of any chests or machines around the sensor. It gives full information about what item is in each slot. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Inventory Sensor Card is capable of reading inventories of any chests or machines around the sensor. It gives full information about what item is in each slot. | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=chest |C1=Redstone | |A1=Redstone |B1=chest |C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Inventory Sensor Card | |Output=Inventory Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Proximity Sensor Card is capable of detecting players and entities within it's range. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Proximity Sensor Card is capable of detecting players and entities within it's range. | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=pressure_plate |C1=Redstone | |A1=Redstone |B1=pressure_plate |C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Proximity Sensor Card | |Output=Proximity Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Machine Sensor Card can read information from IC2 devices. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Machine Sensor Card can read information from IC2 devices. | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=Redstone |C1=Redstone | |A1=Redstone |B1=Redstone |C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Buildcraft Sensor Card | |Output=Buildcraft Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Power Sensor Card can read power information from IC2 and Applied Energistics devices. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Power Sensor Card can read power information from IC2 and Applied Energistics devices. | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=Coal |C1=Redstone | |A1=Redstone |B1=Coal |C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Power Sensor Card | |Output=Power Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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Railcraft: Iron Tanks, Buildcraft: Tanks, Thermal Expansion: Aqueous Accumulator, Thermal Expansion: Igneous Extruder, Thermal Expansion: Glacial Precipitator, Thermal Expansion: Liquid Transposer, Thermal Expansion: Magma Crucible, Thermal Expansion: Magmatic Engine, Thermal Expansion: Steam Engine, Industrial Craft: Geothermal Generator, Thaumcraft: Crucible, Buildcraft: Tank, Buildcraft: Combustion Engine, Buildcraft: Pump, Buildcraft: Refinery, Forestry: Biogas Engine, Forestry: Fermenter, Forestry: Still, Forestry: Bottler, Forestry: Raintank, Forestry: Bio Generator, Forestry: Carpenter, Forestry: Moistener, Forestry: Squeezer, Forestry: Thermonic Fabricator, Extra Bees: Analyser, Extra Bees: Purifier, Extra Bees: Synthesizer, Extra Bees: Genepool, Extra Bees: Splicer, Railcraft: Hobbyist's Steam Engine, Railcraft: Commercial Steam Engine, Railcraft: Industrial Steam Engine, GregTech: Quantum Tank, GregTech: Thermal Generator | Railcraft: Iron Tanks, Buildcraft: Tanks, Thermal Expansion: Aqueous Accumulator, Thermal Expansion: Igneous Extruder, Thermal Expansion: Glacial Precipitator, Thermal Expansion: Liquid Transposer, Thermal Expansion: Magma Crucible, Thermal Expansion: Magmatic Engine, Thermal Expansion: Steam Engine, Industrial Craft: Geothermal Generator, Thaumcraft: Crucible, Buildcraft: Tank, Buildcraft: Combustion Engine, Buildcraft: Pump, Buildcraft: Refinery, Forestry: Biogas Engine, Forestry: Fermenter, Forestry: Still, Forestry: Bottler, Forestry: Raintank, Forestry: Bio Generator, Forestry: Carpenter, Forestry: Moistener, Forestry: Squeezer, Forestry: Thermonic Fabricator, Extra Bees: Analyser, Extra Bees: Purifier, Extra Bees: Synthesizer, Extra Bees: Genepool, Extra Bees: Splicer, Railcraft: Hobbyist's Steam Engine, Railcraft: Commercial Steam Engine, Railcraft: Industrial Steam Engine, GregTech: Quantum Tank, GregTech: Thermal Generator | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=Bucket |C1=Redstone | |A1=Redstone |B1=Bucket |C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Liquid Sensor Card | |Output=Liquid Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The World Sensor Card is able to tell the time, weather, and more about the world. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The World Sensor Card is able to tell the time, weather, and more about the world. | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=ender_pearl |C1=Redstone | |A1=Redstone |B1=ender_pearl |C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=World Sensor Card | |Output=World Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Dropped Item Sensor Card is able to locate and identify dropped items. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Dropped Item Sensor Card is able to locate and identify dropped items. | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=slime_ball |C1=Redstone | |A1=Redstone |B1=slime_ball |C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Dropped Item Sensor Card | |Output=Dropped Item Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Sign Sensor Card is capable of reading signs within it's range. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Sign Sensor Card is capable of reading signs within it's range. | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=sign|C1=Redstone | |A1=Redstone |B1=sign|C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Sign Sensor Card | |Output=Sign Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Minecart Sensor Card can detect minecarts in the area and give basic information about them | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Minecart Sensor Card can detect minecarts in the area and give basic information about them | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=Minecart|C1=Redstone | |A1=Redstone |B1=Minecart|C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Minecart Sensor Card | |Output=Minecart Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Sonic Sensor Card can detect blocks in the area and report if they're solid or liquid. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Sonic Sensor Card can detect blocks in the area and report if they're solid or liquid. | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=Jukebox|C1=Redstone | |A1=Redstone |B1=Jukebox|C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Sonic Sensor Card | |Output=Sonic Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The crop sensor card can detect the growth status of crops within range. IndustrialCraft2 crops are also supported (+extra!) | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The crop sensor card can detect the growth status of crops within range. IndustrialCraft2 crops are also supported (+extra!) | ||
− | {{Crafting | + | {{Crafting |
|A1=Redstone |B1=Wheat|C1=Redstone | |A1=Redstone |B1=Wheat|C1=Redstone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Crop Sensor Card | |Output=Crop Sensor Card | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Range Extension Antenna is used to upgrade sensor cards to Mk1, Mk2, and Mk3. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Range Extension Antenna is used to upgrade sensor cards to Mk1, Mk2, and Mk3. | ||
− | {{Crafting | + | {{Crafting |
|B1=redstone_torch | |B1=redstone_torch | ||
|A2=stone |B2=Redstone |C2=stone | |A2=stone |B2=Redstone |C2=stone | ||
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|Output=Range Extension Antenna | |Output=Range Extension Antenna | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Signal Amplifier is used to upgrade sensor cards to Mk3 and Mk4. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Signal Amplifier is used to upgrade sensor cards to Mk3 and Mk4. | ||
− | {{Crafting | + | {{Crafting |
|A1=stone |B1=Gold_Ingot|C1=stone | |A1=stone |B1=Gold_Ingot|C1=stone | ||
|A2=Redstone |B2=Redstone |C2=Redstone | |A2=Redstone |B2=Redstone |C2=Redstone | ||
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|Output=Signal Amplifier | |Output=Signal Amplifier | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Advanced Amplifier is used to upgrade sensor cards to Mk4. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">The Advanced Amplifier is used to upgrade sensor cards to Mk4. | ||
− | {{Crafting | + | {{Crafting |
|A1=iron_ingot |B1=Gold_Ingot|C1=iron_ingot | |A1=iron_ingot |B1=Gold_Ingot|C1=iron_ingot | ||
|A2=Redstone |B2=Diamond |C2=Redstone | |A2=Redstone |B2=Diamond |C2=Redstone | ||
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|Output=Advanced Amplifier | |Output=Advanced Amplifier | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | + | }} | |
</td></tr> | </td></tr> | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">Mk 2 is the first upgrade to sensor cards. Simply combine a Range Extension Antenna with a Mk 1 sensor card (The recipe is shapeless) | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">Mk 2 is the first upgrade to sensor cards. Simply combine a Range Extension Antenna with a Mk 1 sensor card (The recipe is shapeless) | ||
− | {{Crafting | + | {{Crafting |
|A1=Inventory Sensor Card |B1=Range Extension Antenna | |A1=Inventory Sensor Card |B1=Range Extension Antenna | ||
|Output=Inventory Sensor Card Mk2 | |Output=Inventory Sensor Card Mk2 | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | }} | + | |A1-link=OpenCCSensors |
+ | |B1-link=OpenCCSensors | ||
+ | }} | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">Mk 3 is the second upgrade to sensor cards. Note that the recipe is no longer shapeless. | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">Mk 3 is the second upgrade to sensor cards. Note that the recipe is no longer shapeless. | ||
− | {{Crafting | + | {{Crafting |
|A1=Range Extension Antenna |B1=Inventory Sensor Card Mk2|C1=Range Extension Antenna | |A1=Range Extension Antenna |B1=Inventory Sensor Card Mk2|C1=Range Extension Antenna | ||
|B2=Signal Amplifier | |B2=Signal Amplifier | ||
|Output=Inventory Sensor Card Mk3 | |Output=Inventory Sensor Card Mk3 | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | }} | + | |A1-link=OpenCCSensors |
+ | |B1-link=OpenCCSensors | ||
+ | |B2-link=OpenCCSensors | ||
+ | |C1-link=OpenCCSensors | ||
+ | }} | ||
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">Mk 4 is the highest tier of sensor card upgrades | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">Mk 4 is the highest tier of sensor card upgrades | ||
− | {{Crafting | + | {{Crafting |
|B1=Range Extension Antenna | |B1=Range Extension Antenna | ||
|A2=Range Extension Antenna |B2=Inventory Sensor Card Mk3|C2=Range Extension Antenna | |A2=Range Extension Antenna |B2=Inventory Sensor Card Mk3|C2=Range Extension Antenna | ||
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|Output=Inventory Sensor Card Mk4 | |Output=Inventory Sensor Card Mk4 | ||
|Output-link=OpenCCSensors | |Output-link=OpenCCSensors | ||
− | }} | + | |B1-link=OpenCCSensors |
+ | |A2-link=OpenCCSensors | ||
+ | |B2-link=OpenCCSensors | ||
+ | |C2-link=OpenCCSensors | ||
+ | |A3-link=OpenCCSensors | ||
+ | |B3-link=OpenCCSensors | ||
+ | |C3-link=OpenCCSensors | ||
+ | }} | ||
Latest revision as of 06:16, 4 August 2020
OpenCCSensors is a new, open-source, up to date replacement for CcSensors (outdated), allowing monitoring and gathering information from the Minecraft environment - including players, entities, proximity, world info, IndustrialCraft 2, BuildCraft 2, liquids, inventories - and more!
OpenCCSensors comes with its own API, and automatically installs a new program for you at /ocs/programs/sensorview. sensorview is a handy program for very quickly looking at the information gathered from your sensors.
Forum thread and download: OpenCCSensors
http://www.youtube.com/watch?v=i8Bv7uKkIOM&feature=youtu.be
Name | Description | ||||||||
Sensor Peripheral |
The Sensor Peripheral needs to be placed next to a computer and it has a single slot to insert a Sensor Card
| ||||||||
Gauge Peripheral |
The Gauge Peripheral can be placed onto the side of certain machines to get instant readings from them. Right now this only supports Batboxes, MFE's, MFSU, Mass fabricators and Nuclear reactors. We hope to expand this in the future as well as offer an API to re-program the gauge from a computer.
|
Name | Description |
Proximity Sensor Block |
This block outputs a redstone signal if players/mobs are within 16 blocks. The strength of the signal depends on how close the entity is to the block. This block has 3 different modes: "Any Living Entity", "Any Player" or "Owner Only". To switch between modes, the owner of the block must right click on the block. |
Name | Description |
Inventory Sensor Card | The Inventory Sensor Card is capable of reading inventories of any chests or machines around the sensor. It gives full information about what item is in each slot. |
Proximity Sensor Card | The Proximity Sensor Card is capable of detecting players and entities within it's range. |
Machine Sensor Card | The Machine Sensor Card can read information from IC2 devices. |
Power Sensor Card | The Power Sensor Card can read power information from IC2 and Applied Energistics devices. |
Tank Sensor Card | The Tank sensor card is far more powerful than it first seems. This card not only reads actual tanks, but reads internal tanks within a variety of different machines, such as:
Railcraft: Iron Tanks, Buildcraft: Tanks, Thermal Expansion: Aqueous Accumulator, Thermal Expansion: Igneous Extruder, Thermal Expansion: Glacial Precipitator, Thermal Expansion: Liquid Transposer, Thermal Expansion: Magma Crucible, Thermal Expansion: Magmatic Engine, Thermal Expansion: Steam Engine, Industrial Craft: Geothermal Generator, Thaumcraft: Crucible, Buildcraft: Tank, Buildcraft: Combustion Engine, Buildcraft: Pump, Buildcraft: Refinery, Forestry: Biogas Engine, Forestry: Fermenter, Forestry: Still, Forestry: Bottler, Forestry: Raintank, Forestry: Bio Generator, Forestry: Carpenter, Forestry: Moistener, Forestry: Squeezer, Forestry: Thermonic Fabricator, Extra Bees: Analyser, Extra Bees: Purifier, Extra Bees: Synthesizer, Extra Bees: Genepool, Extra Bees: Splicer, Railcraft: Hobbyist's Steam Engine, Railcraft: Commercial Steam Engine, Railcraft: Industrial Steam Engine, GregTech: Quantum Tank, GregTech: Thermal Generator |
World Sensor Card | The World Sensor Card is able to tell the time, weather, and more about the world. |
Dropped Item Sensor Card | The Dropped Item Sensor Card is able to locate and identify dropped items. |
Sign Sensor Card | The Sign Sensor Card is capable of reading signs within it's range. |
Minecart Sensor Card | The Minecart Sensor Card can detect minecarts in the area and give basic information about them |
Sonic Sensor Card | The Sonic Sensor Card can detect blocks in the area and report if they're solid or liquid. |
Crop Sensor Card | The crop sensor card can detect the growth status of crops within range. IndustrialCraft2 crops are also supported (+extra!) |
Name | Description |
Range Extension Antenna | The Range Extension Antenna is used to upgrade sensor cards to Mk1, Mk2, and Mk3. |
Signal Amplifier | The Signal Amplifier is used to upgrade sensor cards to Mk3 and Mk4. |
Advanced Amplifier | The Advanced Amplifier is used to upgrade sensor cards to Mk4. |
Name | Description | ||||||||||||
Mk 1 | The recipes for Mk 1 sensors are all different. (See above sensor card lists)
Special-type sensor cards (Currently only the World Sensor Card) only exist as Mk 1, as they do not have a range. Ranges:
| ||||||||||||
Mk 2 | Mk 2 is the first upgrade to sensor cards. Simply combine a Range Extension Antenna with a Mk 1 sensor card (The recipe is shapeless)
| ||||||||||||
Mk 3 | Mk 3 is the second upgrade to sensor cards. Note that the recipe is no longer shapeless.
| ||||||||||||
Mk 4 | Mk 4 is the highest tier of sensor card upgrades
|
Usage Examples