Difference between revisions of "Paintutils.loadImage"
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|examples= | |examples= | ||
{{Example | {{Example | ||
− | |desc=The program loads the image 'bar' onto the variable 'image', and then draws it on the screen starting at position {3, 5} by using [[paintutils.drawImage]]. | + | |desc=The program loads the image 'bar' onto the variable 'image', and then draws it on the screen, starting at position {3, 5} by using [[paintutils.drawImage]]. |
|code=image = [[paintutils.loadImage|paintutils.loadImage("bar")]] | |code=image = [[paintutils.loadImage|paintutils.loadImage("bar")]] | ||
[[paintutils.drawImage|paintutils.drawImage(image, 3, 5)]] | [[paintutils.drawImage|paintutils.drawImage(image, 3, 5)]] |
Revision as of 20:14, 10 June 2013
Function paintutils.loadImage | |
Loads an image (images created with the paint program) | |
Syntax | paintutils.loadImage(string path) |
Returns | table containing image data on success, otherwise nil. |
Part of | ComputerCraft |
API | paintutils |
Examples
Example | |
The program loads the image 'bar' onto the variable 'image', and then draws it on the screen, starting at position {3, 5} by using paintutils.drawImage. | |
Code |
image = paintutils.loadImage("bar") paintutils.drawImage(image, 3, 5) |