Difference between revisions of "Redstone.setBundledOutput"

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m (Remove redundant parens - it was confusing someone)
m (Also make the function local)
 
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{{Example
 
{{Example
 
|desc=Unsets the output (removes all power)
 
|desc=Unsets the output (removes all power)
|code=function unsetAll(sSide)<br />    redstone.setBundledOutput(sSide, 0)<br />end
+
|code=local function unsetAll(sSide)<br />    redstone.setBundledOutput(sSide, 0)<br />end
 
|output=(nothing on the screen)
 
|output=(nothing on the screen)
 
}}
 
}}

Latest revision as of 07:20, 12 October 2018


Grid Redstone.png  Function redstone.setBundledOutput
No description provided.
Syntax redstone.setBundledOutput(string side, number colors)
Returns nil
Part of ComputerCraft
API redstone

Examples

Basic usage

Grid paper.png  Example
Toggles between the black and white wires every two seconds
Code
while true do
redstone.setBundledOutput("back", colors.black)
sleep(2)
redstone.setBundledOutput("back", colors.white)
sleep(2)
end
Output (nothing on the screen)



Combining outputs

The value is passed as an integer, so sending multiple colors is as easy as adding them together:

Grid paper.png  Example
Toggles between the black/white and red/blue wires every two seconds
Code
while true do
redstone.setBundledOutput("back", colors.black + colors.white)
sleep(2)
redstone.setBundledOutput("back", colors.red + colors.blue)
sleep(2)
end
Output (nothing on the screen)



Clearing the output

Grid paper.png  Example
Unsets the output (removes all power)
Code
local function unsetAll(sSide)
redstone.setBundledOutput(sSide, 0)
end
Output (nothing on the screen)