Difference between revisions of "Rednet (API)"

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!style="background:#EEE" width="80px"|Return type
 
!style="background:#EEE" width="80px"|Return type
 
|-
 
|-
|[[rednet.open( side )|rednet.open( side )]]
+
|[[rednet.open|rednet.open( side )]]
 
|Tells the computer that the side can be used for networking.
 
|Tells the computer that the side can be used for networking.
 
|nil
 
|nil
 
|-
 
|-
|[[rednet.close( side )]]
+
|[[rednet.close]]( side )
 
|Tells the computer that the side can no longer be used for networking.
 
|Tells the computer that the side can no longer be used for networking.
 
|nil
 
|nil
 
|-
 
|-
|[[rednet.announce()]]
+
|[[rednet.announce]]()
 
|Broadcasts an empty rednet message.
 
|Broadcasts an empty rednet message.
 
|nil
 
|nil
 
|-
 
|-
|[[rednet.send( receiverID, message )|rednet.send( receiverID,message )]]
+
|[[rednet.send|rednet.send( receiverID,message )]]
 
|Sends a message to the computer using the opened sides. The receiver ID is the ID (number, not string) of the computer you're sending the message to.
 
|Sends a message to the computer using the opened sides. The receiver ID is the ID (number, not string) of the computer you're sending the message to.
 
|success
 
|success
 
|-
 
|-
|[[rednet.broadcast( message )]]
+
|[[rednet.broadcast]]( message )
 
|Sends the message to ALL connected and open computers.
 
|Sends the message to ALL connected and open computers.
 
|success
 
|success
 
|-
 
|-
|[[rednet.receive( timeout )]]
+
|[[rednet.receive]]( timeout )
|Sets an amount of time to wait for a rednet message input. If you wanted to have the computer wait for an input for 5 seconds, then the code would be: rednet.receive( 5 ) If you wanted it to continuously receive then don't put anything between the ().
+
|Waits until it received a rednet message or <var>timeout</var> has passed. Leave args empty to wait for a message forever.
 
|senderId, message, distance
 
|senderId, message, distance
 
|}
 
|}

Revision as of 08:04, 30 May 2012

The rednet API provides a simple computer networking model over RedPower bundled cables or the Wireless Modems of Computercraft 1.3.
With the table below, 'side' refers to a string that represents a side of the computer ("front", "back", "left", "right", "bottom", "top"). All message sent with rednet are and must be strings.

Methods

Method name Description Return type
rednet.open( side ) Tells the computer that the side can be used for networking. nil
rednet.close( side ) Tells the computer that the side can no longer be used for networking. nil
rednet.announce() Broadcasts an empty rednet message. nil
rednet.send( receiverID,message ) Sends a message to the computer using the opened sides. The receiver ID is the ID (number, not string) of the computer you're sending the message to. success
rednet.broadcast( message ) Sends the message to ALL connected and open computers. success
rednet.receive( timeout ) Waits until it received a rednet message or timeout has passed. Leave args empty to wait for a message forever. senderId, message, distance

Events

Method name Description Parameters
rednet_message Fired when a rednet message is received (can be used as alternative for rednet.receive() senderId, message, distance