Difference between revisions of "Vector (API)"
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Pokepal101 (Talk | contribs) (Changed to match other function pages) |
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Vector (API) | Vector (API) | ||
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+ | <tr><td style="width: 350px; background: #E0E0E0; padding: .4em; font-weight:bold;">Method Name</td><td style="background: #E0E0E0; padding: .4em; font-weight:bold;">Description</td></tr> | ||
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<tr style="background-color: #FFFFFF;"><td style="border-top: solid #C9C9C9 1px; padding: .4em;">[[vector.new]](x, y, z)</td> | <tr style="background-color: #FFFFFF;"><td style="border-top: solid #C9C9C9 1px; padding: .4em;">[[vector.new]](x, y, z)</td> | ||
<td style="border-top: solid #C9C9C9 1px; padding: .4em;">Creates a vector.</td></tr> | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">Creates a vector.</td></tr> | ||
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<tr style="background-color: #FFFFFF;"><td style="border-top: solid #C9C9C9 1px; padding: .4em;">[[vectorA:tostring]]()</td> | <tr style="background-color: #FFFFFF;"><td style="border-top: solid #C9C9C9 1px; padding: .4em;">[[vectorA:tostring]]()</td> | ||
<td style="border-top: solid #C9C9C9 1px; padding: .4em;">Returns a string representation of the vector in the form of "x,y,z".</td></tr> | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">Returns a string representation of the vector in the form of "x,y,z".</td></tr> | ||
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[[Category:APIs]] | [[Category:APIs]] |
Revision as of 17:11, 30 December 2012
This page needs some serious TLC, stat! Please help us by cleaning it, fixing it up, or sparing it some love.
(Reason: Needs function pages, some parameters missing types Pokepal101 02:42, 29 December 2012 (MSK)) |
The vector API provides methods to create and manipulate vectors. An introduction to vectors can be found on Wikipedia.
Method Name | Description |
vector.new(x, y, z) | Creates a vector. |
vectorA:add(vector vectorB) | Adds vectorB to vectorA and returns the resulted vector. Can also be used by writing vectorA + vectorB. |
vectorA:sub(vector vectorB) | Subtracts vectorB from vectorA and returns the resulted vector. Can also be used by writing vectorA - vectorB. |
vectorA:mul(n) | Scalar multiplies vectorA with n and returns the resulted vector. Can also be used by writing vectorA * n. |
vectorA:dot(vector vectorB) | Returns the dot product of vectorA and vectorB. |
vectorA:cross(vector vectorB) | Returns the vector which resulted in the cross product of vectorA and vectorB. |
vectorA:length() | Returns the vector's length. |
vectorA:normalize() | Normalizes the vector and returns the result as a new vector. |
vectorA:round() | Rounds the vector coordinates to the nearest integers and returns the result as a new vector. |
vectorA:tostring() | Returns a string representation of the vector in the form of "x,y,z". |