Difference between revisions of "OpenCCSensors"
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<td style="border-top: solid #C9C9C9 1px; padding: .4em;">Returns a table of full details for that particular target from the sensor mySensor - where the the "key" is the key returned from getTargets()</td></tr> | <td style="border-top: solid #C9C9C9 1px; padding: .4em;">Returns a table of full details for that particular target from the sensor mySensor - where the the "key" is the key returned from getTargets()</td></tr> | ||
</table> | </table> | ||
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+ | <table style="width: 100%; border: solid 1px black; margin: 2px; border-spacing: 0px;"> | ||
+ | <tr><td colspan="2" style="font-weight: bold; font-size: large; padding-bottom: .3em; border-bottom: solid #C9C9C9 1px; background: #D3FFC2; line-height:28px;"> | ||
+ | [[File:Grid_disk.png|24px]] | ||
+ | OpenCCSensors Peripherals | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td style="width: 350px; background: #E0E0E0; padding: .4em; font-weight:bold;">Name</td><td style="background: #E0E0E0; padding: .4em; font-weight:bold;">Description</td></tr> | ||
+ | |||
+ | <tr style="background-color: #FFFFFF;"><td style="border-top: solid #C9C9C9 1px; padding: .4em;">Sensor Peripheral</td> | ||
+ | <td style="border-top: solid #C9C9C9 1px; padding: .4em;"> | ||
+ | |||
+ | {{Crafting grid | ||
+ | |A1=Obsidian |B1=Obsidian |C1=Obsidian | ||
+ | |A2=Redstone |B2=Obsidian |C2=Redstone | ||
+ | |A3=Stone |B3=Stone |C3=Stone | ||
+ | |Output=Sensor Peripheral | ||
+ | }} | ||
+ | </td></tr> | ||
+ | </table> | ||
+ | |||
Revision as of 02:30, 31 December 2012
This page needs some serious TLC, stat! Please help us by cleaning it, fixing it up, or sparing it some love.
(Reason: I no dun with this, but 'tis a start! AfterLifeLochie 03:34, 25 December 2012 (MSK)) |
OpenCCSensors is a new, open-source, up to date replacement for CcSensors (outdated), allowing monitoring and gathering information from the Minecraft environment - including players, entities, proximity, world info, IndustrialCraft 2, BuildCraft 2, liquids, inventories - and more!
Method Name | Description |
sensor.wrap(side) | Returns the wrapped sensor on the side specified. |
mySensor.getTargets() | Returns a a table of all the targets for mySensor, where the keys are used as a numerical index, and the values are each a table of basic details. |
mySensor.getTargetDetails(key) | Returns a table of full details for that particular target from the sensor mySensor - where the the "key" is the key returned from getTargets() |
Name | Description |
Sensor Peripheral |
|
Name | Description |
Inventory Sensorcard | The Inventory Sensorcard is capable of reading inventories of players and entities (as well as armour slots).
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Proximity Sensorcard | The Proximity Sensorcard is capable of detecting players and entities within it's range.
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IndustrialCraft 2 Sensorcard | The IndustrialCraft 2 Sensorcard is capable of interfacing and reading IC2 machine values (eg, EU in storage, etc).
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BuildCraft Sensorcard |
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Liquid Sensorcard |
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World Sensorcard | The World Sensorcard is able to tell the time, weather, and more about the world.
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Dropped Item Sensorcard | The Dropped Item Sensorcard is able to locate and identify dropped items.
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Sign Sensorcard | The Sign Sensorcard is capable of reading signs within it's range.
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Usage Examples