Difference between revisions of "Paintutils.loadImage"
From ComputerCraft Wiki
(Fixed incorrect information) |
m (Grammatical fix) |
||
| Line 9: | Line 9: | ||
|examples= | |examples= | ||
{{Example | {{Example | ||
| − | |desc=The program loads the image 'bar' onto the variable 'image', and then draws it on the screen starting at position {3, 5} by using [[paintutils.drawImage]]. | + | |desc=The program loads the image 'bar' onto the variable 'image', and then draws it on the screen, starting at position {3, 5} by using [[paintutils.drawImage]]. |
|code=image = [[paintutils.loadImage|paintutils.loadImage("bar")]] | |code=image = [[paintutils.loadImage|paintutils.loadImage("bar")]] | ||
[[paintutils.drawImage|paintutils.drawImage(image, 3, 5)]] | [[paintutils.drawImage|paintutils.drawImage(image, 3, 5)]] | ||
Revision as of 20:14, 10 June 2013
| Loads an image (images created with the paint program) | |
| Syntax | paintutils.loadImage(string path) |
| Returns | table containing image data on success, otherwise nil. |
| Part of | ComputerCraft |
| API | paintutils |
Examples
| The program loads the image 'bar' onto the variable 'image', and then draws it on the screen, starting at position {3, 5} by using paintutils.drawImage. | |
| Code |
image = paintutils.loadImage("bar")
paintutils.drawImage(image, 3, 5)
|