turtle inventory (event)
From ComputerCraft Wiki
Event turtle_inventory | |
Fired when the inventory of the turtle is altered in any slot. | |
Returned Object 1 | The slot of the turtle in which the inventory has changed. |
Examples
Example | |
Returns the slot number when the inventory in slot 1 is changed. | |
Code |
while true do local event, p1 = os.pullEvent("turtle_inventory") print("Inventory has change in slot number "..p1) end |
Output | If the inventory in slot 1 used to be 0, and is now 1 or any other amount, the output is thus: "Inventory has changed in slot number 1". |
Note: This event can fire even if the inventory has not changed, such as if the player has clicked on an empty slot. This can allow for very interesting interactions with the turtles, such as a turtle keycode for a door lock.