commands.execAsync
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Revision as of 07:07, 4 August 2020 by Magiczocker (Talk | contribs)
Function commands.execAsync | |
Available only to Command Computers, orders the specified MineCraft command to be executed, but doesn't yield. A "task_complete" event will be queued once the command has actually been executed. You can use the taskID returned by this function to identify the "task_complete" event, should you wish to pull it. Compare commands.exec, which automatically yields until this event is thrown, then catches it and returns the results. This function allows huge amounts of commands to be requested in a very short time - much faster than Minecraft can actually perform them. Generating an excessive queue will cause your script to error out; to avoid problems, either perform periodic sleeps or measure incoming task_complete events (up to 256 events may exist within the event queue at a time; see os.pullEvent() for more info on the event system). | |
Syntax | commands.execAsync(string command) |
Returns | number taskID |
Part of | ComputerCraft |
API | commands |
Examples
Example | |
Says 'Hello' to the player, closest to the Command Computer. | |
Code |
commands.execAsync( "say @p Hello" ) |
Example | |
Checks if there are any players around the Command Computer in 2 block radius. | |
Code |
local radius = 2 local taskID = commands.execAsync( "testfor @a[r=" .. radius .. "]") local arePlayersAround repeat local event, id, success, executed, error = os.pullEvent( "task_complete" ) arePlayersAround = success and executed until id == taskID if arePlayersAround then print( "There is one or more players around me." ) else print( "There are no players around me." ) end |
Commands API Functions |
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commands.exec - commands.execAsync - commands.list - commands.getBlockPosition - commands.getBlockInfo - commands.getBlockInfos |