Difference between revisions of "Redstone.setBundledOutput"

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|desc=Toggles between the black/white and red/blue wires every two seconds
 
|desc=Toggles between the black/white and red/blue wires every two seconds
 
|code=while(true) do<br />    redstone.setBundledOutput("back", colors.black+colors.white)<br />    sleep(2)<br />    redstone.setBundledOutput("back", colors.red+colors.blue)<br />    sleep(2)<br />end
 
|code=while(true) do<br />    redstone.setBundledOutput("back", colors.black+colors.white)<br />    sleep(2)<br />    redstone.setBundledOutput("back", colors.red+colors.blue)<br />    sleep(2)<br />end
 +
|output=(nothing on the screen)
 +
}}
 +
{{Example
 +
|desc=Unsets the output (removes all power)
 +
|code=function unsetAll(sSide)<br />    redstone.setBundledOutput(sSide, 0)<br />end
 
|output=(nothing on the screen)
 
|output=(nothing on the screen)
 
}}
 
}}
 
}}
 
}}

Revision as of 19:36, 17 April 2012


Grid Redstone.png  Function redstone.setBundledOutput
No description provided.
Syntax redstone.setBundledOutput(string side, int colors)
Returns ?
Part of ComputerCraft
API redstone

Examples

Grid paper.png  Example
Toggles between the black and white wires every two seconds
Code
while(true) do
redstone.setBundledOutput("back", colors.black)
sleep(2)
redstone.setBundledOutput("back", colors.white)
sleep(2)
end
Output (nothing on the screen)



The value is passed as an integer, so sending multiple colors is as easy as adding them together:

Grid paper.png  Example
Toggles between the black/white and red/blue wires every two seconds
Code
while(true) do
redstone.setBundledOutput("back", colors.black+colors.white)
sleep(2)
redstone.setBundledOutput("back", colors.red+colors.blue)
sleep(2)
end
Output (nothing on the screen)



Grid paper.png  Example
Unsets the output (removes all power)
Code
function unsetAll(sSide)
redstone.setBundledOutput(sSide, 0)
end
Output (nothing on the screen)