Excavate

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Excavate is a built in program for turtles that will mine out a specified width square of blocks, all the way down to bedrock level.

It will periodically return to the surface when it is full and drops off mined materials either into an available inventory placed behind it when it starts, or onto the ground. If fuel requirements are enabled, it will also periodically return to the starting point if it requires additional fuel. This program leaves room for improvement, since the turtle moves into every block it mines, when it could instead just move along every third layer and use the turtle.digUp and turtle.digDown commands to clear three layers at a time, which would save time and fuel.

Usage:


Grid paper.png  Example
Mines a 16x16 wide hole down to bedrock
Code
excavate 16



Code

The excavate program uses the following code:

local tArgs = { ... }
if #tArgs ~= 1 then
	print( "Usage: excavate <diameter>" )
	return
end

-- Mine in a quarry pattern until we hit something we can't dig
local size = tonumber( tArgs[1] )
if size < 1 then
	print( "Excavate diameter must be positive" )
	return
end
	
local depth = 0
local unloaded = 0
local collected = 0

local xPos,zPos = 0,0
local xDir,zDir = 0,1

local goTo -- Filled in further down
local refuel -- Filled in further down
 
local function unload( _bKeepOneFuelStack )
	print( "Unloading items..." )
	for n=1,16 do
		local nCount = turtle.getItemCount(n)
		if nCount > 0 then
			turtle.select(n)			
			local bDrop = true
			if _bKeepOneFuelStack and turtle.refuel(0) then
				bDrop = false
				_bKeepOneFuelStack = false
			end			
			if bDrop then
				turtle.drop()
				unloaded = unloaded + nCount
			end
		end
	end
	collected = 0
	turtle.select(1)
end

local function returnSupplies()
	local x,y,z,xd,zd = xPos,depth,zPos,xDir,zDir
	print( "Returning to surface..." )
	goTo( 0,0,0,0,-1 )
	
	local fuelNeeded = 2*(x+y+z) + 1
	if not refuel( fuelNeeded ) then
		unload( true )
		print( "Waiting for fuel" )
		while not refuel( fuelNeeded ) do
			os.pullEvent( "turtle_inventory" )
		end
	else
		unload( true )	
	end
	
	print( "Resuming mining..." )
	goTo( x,y,z,xd,zd )
end

local function collect()	
	local bFull = true
	local nTotalItems = 0
	for n=1,16 do
		local nCount = turtle.getItemCount(n)
		if nCount == 0 then
			bFull = false
		end
		nTotalItems = nTotalItems + nCount
	end
	
	if nTotalItems > collected then
		collected = nTotalItems
		if math.fmod(collected + unloaded, 50) == 0 then
			print( "Mined "..(collected + unloaded).." items." )
		end
	end
	
	if bFull then
		print( "No empty slots left." )
		return false
	end
	return true
end

function refuel( ammount )
	local fuelLevel = turtle.getFuelLevel()
	if fuelLevel == "unlimited" then
		return true
	end
	
	local needed = ammount or (xPos + zPos + depth + 2)
	if turtle.getFuelLevel() < needed then
		local fueled = false
		for n=1,16 do
			if turtle.getItemCount(n) > 0 then
				turtle.select(n)
				if turtle.refuel(1) then
					while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do
						turtle.refuel(1)
					end
					if turtle.getFuelLevel() >= needed then
						turtle.select(1)
						return true
					end
				end
			end
		end
		turtle.select(1)
		return false
	end
	
	return true
end

local function tryForwards()
	if not refuel() then
		print( "Not enough Fuel" )
		returnSupplies()
	end
	
	while not turtle.forward() do
		if turtle.detect() then
			if turtle.dig() then
				if not collect() then
					returnSupplies()
				end
			else
				return false
			end
		elseif turtle.attack() then
			if not collect() then
				returnSupplies()
			end
		else
			sleep( 0.5 )
		end
	end
	
	xPos = xPos + xDir
	zPos = zPos + zDir
	return true
end

local function tryDown()
	if not refuel() then
		print( "Not enough Fuel" )
		returnSupplies()
	end
	
	while not turtle.down() do
		if turtle.detectDown() then
			if turtle.digDown() then
				if not collect() then
					returnSupplies()
				end
			else
				return false
			end
		elseif turtle.attackDown() then
			if not collect() then
				returnSupplies()
			end
		else
			sleep( 0.5 )
		end
	end

	depth = depth + 1
	if math.fmod( depth, 10 ) == 0 then
		print( "Descended "..depth.." metres." )
	end

	return true
end

local function turnLeft()
	turtle.turnLeft()
	xDir, zDir = -zDir, xDir
end

local function turnRight()
	turtle.turnRight()
	xDir, zDir = zDir, -xDir
end

function goTo( x, y, z, xd, zd )
	while depth > y do
		if turtle.up() then
			depth = depth - 1
		elseif turtle.digUp() or turtle.attackUp() then
			collect()
		else
			sleep( 0.5 )
		end
	end

	if xPos > x then
		while xDir ~= -1 do
			turnLeft()
		end
		while xPos > x do
			if turtle.forward() then
				xPos = xPos - 1
			elseif turtle.dig() or turtle.attack() then
				collect()
			else
				sleep( 0.5 )
			end
		end
	elseif xPos < x then
		while xDir ~= 1 do
			turnLeft()
		end
		while xPos < x do
			if turtle.forward() then
				xPos = xPos + 1
			elseif turtle.dig() or turtle.attack() then
				collect()
			else
				sleep( 0.5 )
			end
		end
	end
	
	if zPos > z then
		while zDir ~= -1 do
			turnLeft()
		end
		while zPos > z do
			if turtle.forward() then
				zPos = zPos - 1
			elseif turtle.dig() or turtle.attack() then
				collect()
			else
				sleep( 0.5 )
			end
		end
	elseif zPos < z then
		while zDir ~= 1 do
			turnLeft()
		end
		while zPos < z do
			if turtle.forward() then
				zPos = zPos + 1
			elseif turtle.dig() or turtle.attack() then
				collect()
			else
				sleep( 0.5 )
			end
		end	
	end
	
	while depth < y do
		if turtle.down() then
			depth = depth + 1
		elseif turtle.digDown() or turtle.attackDown() then
			collect()
		else
			sleep( 0.5 )
		end
	end
	
	while zDir ~= zd or xDir ~= xd do
		turnLeft()
	end
end

if not refuel() then
	print( "Out of Fuel" )
	return
end

print( "Excavating..." )

local reseal = false
turtle.select(1)
if turtle.digDown() then
	reseal = true
end

local alternate = 0
local done = false
while not done do
	for n=1,size do
		for m=1,size-1 do
			if not tryForwards() then
				done = true
				break
			end
		end
		if done then
			break
		end
		if n<size then
			if math.fmod(n + alternate,2) == 0 then
				turnLeft()
				if not tryForwards() then
					done = true
					break
				end
				turnLeft()
			else
				turnRight()
				if not tryForwards() then
					done = true
					break
				end
				turnRight()
			end
		end
	end
	if done then
		break
	end
	
	if size > 1 then
		if math.fmod(size,2) == 0 then
			turnRight()
		else
			if alternate == 0 then
				turnLeft()
			else
				turnRight()
			end
			alternate = 1 - alternate
		end
	end
	
	if not tryDown() then
		done = true
		break
	end
end

print( "Returning to surface..." )

-- Return to where we started
goTo( 0,0,0,0,-1 )
unload( false )
goTo( 0,0,0,0,1 )

-- Seal the hole
if reseal then
	turtle.placeDown()
end

print( "Mined "..(collected + unloaded).." items total." )

See also