Timer (event)
From ComputerCraft Wiki
| Fired when a timer completes. | |
| Returned Object 1 | The timer's unique ID value (returned when os.startTimer(), which triggers this event, is called). |
| This code will loop and refresh every 1 second. If the event that occurred was a not a timer (eg a key event from a keypress), the loop will complete. | |
| Code |
while true do
os.startTimer(1)
local event = os.pullEvent()
if event == "timer" then
print("Too slow!")
else
print("You've beaten me!")
break
end
end
|