Difference between revisions of "Os.setAlarm"
From ComputerCraft Wiki
(Added some explanation/example from a forum post, since usage was unclear at best.) |
(→Explanation: fix function call) |
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Line 18: | Line 18: | ||
os.setAlarm(18.00) | os.setAlarm(18.00) | ||
--(( Will timeout 2 (in-game) hours later ))-- | --(( Will timeout 2 (in-game) hours later ))-- | ||
− | os.setAlarm(os. | + | os.setAlarm(os.time()+2) |
--(( Basic event layout ))-- | --(( Basic event layout ))-- | ||
local ev,p1 = os.pullEvent("alarm") | local ev,p1 = os.pullEvent("alarm") |
Revision as of 17:43, 4 March 2013
Function os.setAlarm | |
Adds an alarm which will fire an "alarm" event at the specified Minecraft world time. The returned table acts as a unique ID for the alarm. | |
Syntax | os.setAlarm(float time) |
Returns | Table alarmID |
Part of | ComputerCraft |
API | OS |
Explanation
(Forum Post by jag_e_nummer_ett:)
--(( Basic format ))-- os.setAlarm(time) --(( Will timeout when it's 18 o'clock in the world ))-- os.setAlarm(18.00) --(( Will timeout 2 (in-game) hours later ))-- os.setAlarm(os.time()+2) --(( Basic event layout ))-- local ev,p1 = os.pullEvent("alarm") --(( Event output ))-- Name: alarm Parameter 1: A table that acts like it's unique ID
Example
(Forum Post by MysticT):
local alarm = os.startAlarm(5) while true do local evt, arg = os.pullEvent("alarm") if arg == alarm then print("It's 5:00, wake up!") end end