Difference between revisions of "Os.startTimer"
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Daniel-Dane (Talk | contribs) (Copypasta from Os.sleep. This text should have been here to begin with.) |
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|returns={{type|number}} timerID | |returns={{type|number}} timerID | ||
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− | |desc=Adds a timer which will fire a "timer" event once after <var>time</var> seconds have passed. It returns an int which acts as a unique ID for the timer. | + | |desc=Adds a timer which will fire a "timer" event once after <var>time</var> seconds have passed. It returns an int which acts as a unique ID for the timer. Fractions of a second are supported, but only down to a game tick, or 1/20 of a second (0.05s). Times are rounded up to the next tick, so os.sleep(1.01) and os.sleep(1.05) both wait for 1.05 seconds. |
|examples= | |examples= | ||
}} | }} | ||
[[Category:Lua_Core_Functions]] | [[Category:Lua_Core_Functions]] |
Revision as of 06:30, 21 July 2013
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(Reason: This page needs an example) |
Function os.startTimer | |
Adds a timer which will fire a "timer" event once after time seconds have passed. It returns an int which acts as a unique ID for the timer. Fractions of a second are supported, but only down to a game tick, or 1/20 of a second (0.05s). Times are rounded up to the next tick, so os.sleep(1.01) and os.sleep(1.05) both wait for 1.05 seconds. | |
Syntax | os.startTimer(number time) |
Returns | number timerID |
Part of | ComputerCraft |
API | OS |