Difference between revisions of "Timer (event)"
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m (Not 'numerical representation', 'unique ID'. os.startTimer() returns an ID.) |
Bomb Bloke (Talk | contribs) m (Page has an example, no longer needs a request for one.) |
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{{Event | {{Event | ||
|name=timer | |name=timer | ||
|desc=Fired when a timer completes. | |desc=Fired when a timer completes. | ||
− | |return1=The timer's unique ID value (returned when [[os.startTimer|os.startTimer()]] is called). | + | |return1=The timer's unique ID value (returned when [[os.startTimer|os.startTimer()]], which triggers this event, is called). |
}} | }} | ||
{{Example | {{Example | ||
− | |desc=This code will | + | |desc=This code will loop and refresh every 1 second. If the event that occurred was a not a timer (eg a [[Key_%28event%29|key event]] from a keypress), the loop will complete. |
− | |code= while true do | + | |code=while true do |
+ | os.startTimer(1) | ||
+ | local event = os.pullEvent() | ||
+ | if event == "timer" then | ||
+ | print("Too slow!") | ||
+ | else | ||
+ | print("You've beaten me!") | ||
+ | break | ||
+ | end | ||
+ | end | ||
+ | }} | ||
+ | {{Example | ||
+ | |desc=This code will output different text depending on which timer has completed. | ||
+ | |code=local timerA = os.startTimer(1) | ||
+ | local timerB = os.startTimer(2) | ||
+ | |||
+ | while true do | ||
+ | local event, completed = os.pullEvent() | ||
+ | if event == "timer" then | ||
+ | if completed == timerA then | ||
+ | print("TimerA has finished, restarting it now") | ||
+ | timerA = os.startTimer(1) | ||
+ | elseif completed == timerB then | ||
+ | print("TimerB has finished, restarting it now") | ||
+ | timerB = os.startTimer(2) | ||
+ | else | ||
+ | print("A timer finished, but it wasn't one of the ones I care about") | ||
+ | end | ||
+ | end | ||
+ | end | ||
}} | }} |
Latest revision as of 19:52, 19 December 2013
Event timer | |
Fired when a timer completes. | |
Returned Object 1 | The timer's unique ID value (returned when os.startTimer(), which triggers this event, is called). |
Example | |
This code will loop and refresh every 1 second. If the event that occurred was a not a timer (eg a key event from a keypress), the loop will complete. | |
Code |
while true do os.startTimer(1) local event = os.pullEvent() if event == "timer" then print("Too slow!") else print("You've beaten me!") break end end |